Curriculum

The Values at Play (VAP) project was conceived with the intent of investigating how video game designers consciously and unconsciously embed social values into video games through narratives and game mechanics. This curriculum, a corollary of the research project, will introduce designers to a systematic method for discovering, analyzing, and integrating values and meaningful, critical play into their design work. All of the materials associated with the curriculum are available on this page as downloadable documents.

If you would like further information on trying this curriculum segment in a course, please contact us: contact (at) tiltfactor (dot) org.

Teaching & Curriculum Guide

The guide contains a unit for introducing game designers to the concept of values embedded in games. The unit is divided into four lesson plans and covers the three segments of the Values at Play design methodology.
Values at Play — Curriculum

Design Journals

Class Readings

Other Available Readings

  • Erickson, T. (2000). Lingua francas for design: Sacred places and pattern languages.
    https://www.visi.com/~snowfall/LinguaFranca_DIS2000.html
  • Flanagan, M., Nissenbaum, H., Belman, J., & Diamond, J. (2007). A method for discovering values in digital games. To be presented at the annual conference of the Digital Games Research Association (DiGRA), Tokyo, Japan.
    method_digra2007.pdf

Teaching Materials

Research Materials


Creative Commons License

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Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License