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	<title>Values At Play</title>
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		<title>Hello world!</title>
		<link>http://valuesatplay.org/hello-world</link>
		<comments>http://valuesatplay.org/hello-world#comments</comments>
		<pubDate>Mon, 20 Feb 2012 18:40:40 +0000</pubDate>
		<dc:creator>bigboss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://valuesatplay.org/?p=1</guid>
		<description><![CDATA[Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!]]></description>
			<content:encoded><![CDATA[<p>Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Player Personas</title>
		<link>http://valuesatplay.org/player-personas</link>
		<comments>http://valuesatplay.org/player-personas#comments</comments>
		<pubDate>Thu, 16 Feb 2012 23:55:22 +0000</pubDate>
		<dc:creator>bigboss</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://dev.valuesatplay.org/?p=375</guid>
		<description><![CDATA[Watch Eric Zimmerman discuss player persona and core design values in games. You can find this video and others like it on our Interviews with Game Designers page.]]></description>
			<content:encoded><![CDATA[<p>Watch Eric Zimmerman discuss player persona and core design values in games.</p>
<p><span id="more-375"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Rdo2moSye4o?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>You can find this video and others like it on our <a href="interviews-with-game-designers" title="Interviews with Game Designers">Interviews with Game Designers</a> page. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Values as Rules</title>
		<link>http://valuesatplay.org/values-as-rules</link>
		<comments>http://valuesatplay.org/values-as-rules#comments</comments>
		<pubDate>Thu, 16 Feb 2012 23:51:13 +0000</pubDate>
		<dc:creator>bigboss</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://dev.valuesatplay.org/?p=373</guid>
		<description><![CDATA[Watch Cornelia Brunner discuss values as rules in child development, expressed during gameplay. You can find this video and others like it on our Interviews with Game Designers page.]]></description>
			<content:encoded><![CDATA[<p>Watch Cornelia Brunner discuss values as rules in child development, expressed during gameplay.</p>
<p><span id="more-373"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/VgmDLLv0yas?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>You can find this video and others like it on our <a href="interviews-with-game-designers" title="Interviews with Game Designers">Interviews with Game Designers</a> page. </p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Leveraging the human element in games</title>
		<link>http://valuesatplay.org/leveraging-the-human-element-in-games</link>
		<comments>http://valuesatplay.org/leveraging-the-human-element-in-games#comments</comments>
		<pubDate>Thu, 16 Feb 2012 23:48:20 +0000</pubDate>
		<dc:creator>bigboss</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://dev.valuesatplay.org/?p=371</guid>
		<description><![CDATA[Watch Cindy Poremba discuss leveraging the human element in games. You can find this video and others like it on our Interviews with Game Designers page.]]></description>
			<content:encoded><![CDATA[<p>Watch Cindy Poremba discuss leveraging the human element in games. </p>
<p><span id="more-371"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/flA5oS32X5s?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>You can find this video and others like it on our <a href="interviews-with-game-designers" title="Interviews with Game Designers">Interviews with Game Designers</a> page. </p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Values Expressed Through Character Depiction</title>
		<link>http://valuesatplay.org/values-expressed-through-character-depiction</link>
		<comments>http://valuesatplay.org/values-expressed-through-character-depiction#comments</comments>
		<pubDate>Thu, 16 Feb 2012 23:34:35 +0000</pubDate>
		<dc:creator>bigboss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://dev.valuesatplay.org/?p=366</guid>
		<description><![CDATA[Watch Richard Lemarchand discuss his interest in values expressed through character depiction. You can find this video and others like it on our Interviews with Game Designers page.]]></description>
			<content:encoded><![CDATA[<p>Watch Richard Lemarchand discuss his interest in values expressed through character depiction.</p>
<p><span id="more-366"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/aV3JCmD2dkA?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>You can find this video and others like it on our <a href="interviews-with-game-designers" title="Interviews with Game Designers">Interviews with Game Designers</a> page. </p>
]]></content:encoded>
			<wfw:commentRss>http://valuesatplay.org/values-expressed-through-character-depiction/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Small acts of kindness in game mechanics</title>
		<link>http://valuesatplay.org/small-acts-of-kindness-in-game-mechanics</link>
		<comments>http://valuesatplay.org/small-acts-of-kindness-in-game-mechanics#comments</comments>
		<pubDate>Thu, 16 Feb 2012 23:27:23 +0000</pubDate>
		<dc:creator>bigboss</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://dev.valuesatplay.org/?p=360</guid>
		<description><![CDATA[Watch interview Akoha&#8217;s Austin Hill discuss small acts of kindness in game mechanics. You can find this video and others like it on our Interviews with Game Designers page.]]></description>
			<content:encoded><![CDATA[<p>Watch interview Akoha&#8217;s Austin Hill discuss small acts of kindness in game mechanics.</p>
<p><span id="more-360"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/3wIcfbkWQ6g?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>You can find this video and others like it on our <a href="interviews-with-game-designers" title="Interviews with Game Designers">Interviews with Game Designers</a> page. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Hello world!</title>
		<link>http://valuesatplay.org/hello-world-2</link>
		<comments>http://valuesatplay.org/hello-world-2#comments</comments>
		<pubDate>Thu, 16 Feb 2012 19:36:25 +0000</pubDate>
		<dc:creator>bigboss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dev.valuesatplay.org/?p=1</guid>
		<description><![CDATA[Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!]]></description>
			<content:encoded><![CDATA[<p>Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!</p>
]]></content:encoded>
			<wfw:commentRss>http://valuesatplay.org/hello-world-2/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Blog Lives on at Tiltfactor!</title>
		<link>http://valuesatplay.org/the-blog-lives-on-at-tiltfactor</link>
		<comments>http://valuesatplay.org/the-blog-lives-on-at-tiltfactor#comments</comments>
		<pubDate>Thu, 14 May 2009 12:45:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.valuesatplay.org/?p=324</guid>
		<description><![CDATA[The blog posted below is an archive. Values at Play blogging continues at the Tiltfactor Blog, http://www.tiltfactor.org/?page_id=413.]]></description>
			<content:encoded><![CDATA[<p>The blog posted below is an archive. Values at Play blogging continues at the <a href="http://www.tiltfactor.org/?page_id=413">Tiltfactor Blog</a>, <a href="http://www.tiltfactor.org/?page_id=413">http://www.tiltfactor.org/?page_id=413.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://valuesatplay.org/the-blog-lives-on-at-tiltfactor/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>variable_d lecture series at Dartmouth College 2009!</title>
		<link>http://valuesatplay.org/variable_d-lecture-series-at-dartmouth-college-2009</link>
		<comments>http://valuesatplay.org/variable_d-lecture-series-at-dartmouth-college-2009#comments</comments>
		<pubDate>Mon, 05 Jan 2009 08:05:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.valuesatplay.org/?p=300</guid>
		<description><![CDATA[Come one, come all to the variable_d lecture series on Digital Arts and Humanities this Winter and Spring at Dartmouth College, Hanover NH. Jesper Juul, Celia Pearce, Nick Montfort, Tracy Fullerton, Eric Zimmerman, Katherine Isbister, Luis von Ahn, and Doris Rusch will be visiting from January 2009 &#8211; June 2009. We are very pleased to [...]]]></description>
			<content:encoded><![CDATA[<p>Come one, come all to the <a href="http://leopard.dartmouth.edu/groups/digitalhumanities/wiki/8636f/Lecture_Series_2009_.html">variable_d lecture series on Digital Arts and Humanities</a> this Winter and Spring at Dartmouth College, Hanover NH. Jesper Juul, Celia Pearce, Nick Montfort, Tracy Fullerton, Eric Zimmerman, Katherine Isbister, Luis von Ahn, and Doris Rusch will be visiting from January 2009 &#8211; June 2009. We are very pleased to bring these fine scholars, artists, and designers to campus.<br />
Wednesday January 14, 4:30 pm (<strong>(Dartmouth Campus, Silsby 028)</strong>)<br />
Jesper Juul, from the MIT Gambit Lab, gives a public lecture at Dartmouth, &#8220;The Meaning of Video Games: On Today&#8217;s Debates in Video Game Studies&#8221;</p>
<p>Tuesday February 3, Tuesday 4:30 pm (<strong>(Dartmouth Campus, Silsby 028)</strong>)<br />
Celia Pearce, Assistant Professor at Georgia Tech, game designer, and game researcher gives a public lecture on games research.</p>
<p>Wednesday February 11, 2008 4:30 pm (<strong>(Dartmouth Campus, Silsby 028)</strong><br />
Poet, Computer Scientist, and Blogger Nick Montfort, Assistant Professor at MIT, &#8220;A New Dimension for All-Text Interactive Fiction.&#8221;</p>
<p>Course Discussions: (in Tiltfactor, 304 North Fairbanks; interested students welcome with RSVP to tiltfactor@gmail.com)<br />
Thursday January 15, 2-4 pm<br />
Jesper Juul leads a discussion on Half-Real and his recent work</p>
<p>Tuesday February 3, 2008 2-4 pm<br />
Celia Pearce, on game art doll play, and dress up.</p>
<p>Thursday February 12, 2008 2-4 pm<br />
Nick Montfort on platforms, interactive fiction, classic games, and narrative</p>
]]></content:encoded>
			<wfw:commentRss>http://valuesatplay.org/variable_d-lecture-series-at-dartmouth-college-2009/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Grow-A-Game!</title>
		<link>http://valuesatplay.org/grow-a-game</link>
		<comments>http://valuesatplay.org/grow-a-game#comments</comments>
		<pubDate>Sun, 26 Oct 2008 10:08:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://tiltfactor.org/?p=184</guid>
		<description><![CDATA[Tiltfactor is delighted to be able to share some design methods with the public. Developed as part of Values at Play, the Grow-A-Game cards are widely in use in both K-12 and University classrooms. Using Grow-A-Game, groups of people brainstorm novel game ideas which prioritize human values. While no prior game design experience is necessary, [...]]]></description>
			<content:encoded><![CDATA[<p>Tiltfactor is delighted to be able to share some design methods with the public. Developed as part of Values at Play, the <a href="http://valuesatplay.org/?page_id=330">Grow-A-Game</a> cards are widely in use in both K-12 and University classrooms.</p>
<p><img src="http://valuesatplay.org/wp-content/themes/Socute/socute/images/gagcards_3.gif" alt="Grow a game cards" /></p>
<p>Using Grow-A-Game, groups of people brainstorm novel game ideas which prioritize human values. While no prior game design experience is necessary, both experienced designers and those new to the field will have fun making games.</p>
]]></content:encoded>
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