Research & Resources
Below is a list of articles and documents related to Values of Play, which covers such topics as: design methodology, design methodologies, critical play, human centered design, game design, values in games, ethics in games, game mechanics, meaningful play.
Project Documents + Proceedings
- Belman, Jonathan, Flanagan, Mary, Nissenbaum, Helen, and Diamond, Jim. “Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games.” Proceedings of DiGRA 2011 Conference: Think Design Play. Hilversum: The Netherlands, 14-17 2011.
- Belman, J., Flanagan, M., and Nissenbaum, H. “Exploring the Creative Potential of Values Conscious Design: Students’ Experiences with the VAP Curriculum.” Eludamos: The Journal for Computer Game Culture 4(1) 2010.
- Belman, J. & Flanagan, M. “Designing Games to Foster Empathy.” Cognitive Technology 14(2), 2009, pp. 5-15.
- Belman, J., Flanagan M., and Nissenbaum, H. (2009). Instructional Methods and Curricula for Values Conscious Design. Loading: The Official Journal of the Canadian Games Studies Association, 3(4).
- Mary Flanagan, Helen Nissenbaum, Jim Diamond, and Jonathan Belman. “A Method for Discovering Values in Digital Games.” Full paper presented at Situated Play DiGRA ’07 (Tokyo, JP September 24-28, 2007)
- Mary Flanagan, and Helen Nissenbaum. “A Game Design Methodology to Incorporate Activist Themes.” Proceedings of the CHI 2007 conference, 28 April – May 3, San Jose, California.
- M. Flanagan, D. Howe, and H. Nissenbaum, Values in Design: Theory and Practice (pdf). In Information Technology and Moral Philosophy, Jeroen van den Hoven and John Weckert (eds.) Cambridge: Cambridge University Press, forthcoming.
- Mary Flanagan, Daniel C. Howe, Helen Nissenbaum. “New Design Methods for Activist Gaming” Proceedings from DiGRA 2005, 16-20 June, Vancouver, BC, Canada.
- Mary Flanagan, “Troubling ‘Games for Girls’: Notes from the Edge of Game Design.” Proceedings from DiGRA 2005, 16-20 June, Vancouver, BC, Canada.
- Mary Flanagan, Daniel C. Howe, Helen Nissenbaum. “Values at Play: Design Tradeoffs in Socially-Oriented Game Design” Proceedings of the CHI 2005 conference on Human factors in computing systems. CHI 2005, 2-7 April, Portland, Oregon. New York: ACM Press.
Other Bibliography
- M. Flanagan, “Next Level: Women’s Digital Activism through Gaming.” Digital Media Revisited. Edited by Andrew Morrison, Gunnar Liestøl & Terje Rasmussen. Cambridge: MIT Press, 2003, 359 – 388.
- M. Flanagan, “Developing Virtual Performance Spaces.” American Puppetry. Ed. Phyllis T. Dircks. New York: Theatre Library Association, 2004.
- M. Flanagan, “Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance.” reload: rethinking women + cyberculture . Cambridge: MIT Press, 2002, 425-454.
- M. Flanagan, “navigable narratives: gender +narrative spatiality in virtual worlds.” Art Journal. Vol 59 no. 3, Fall 2000, 74 – 85.
- M. Flanagan, “Response to Celia Pearce: About Computer Gaming.” First Person. Ed. Noah Wardrip-Fruin and Pat Harrigan. Cambridge: MIT Press. (2003).
- M. Flanagan, “Mobile Identities, Digital Stars, & Post-Cinematic Selves.” Wide Angle: Issue on Digitality & the Memory of Cinema. 21:3, 1999.
- A. Barth, A. Datta, J.C. Mitchell, and H. Nissenbaum, Privacy and Contextual Integrity: Framework and Applications (pdf). Proceedings of the IEEE Symposium on Security and Privacy, May 2006.
- Y. Benkler and H. Nissenbaum, Commons-Based Peer Production and Virtue (MS Word). The Journal of Political Philosophy, forthcoming 2006.
- H. Nissenbaum, Privacy as Contextual Integrity (pdf). Washington Law Review, v79 #1, February 04, 2004. 119-158.
- H. Nissenbaum, Hackers and the Contested Ontology of Cyberspace (pdf) New Media and Society, v6, #2, 2004. 195-217
- H. Nissenbaum, Will Security Enhance Trust Online, or Supplant It? (pdf) In P. Kramer and K. Cook (eds.) Trust and Distrust Within Organizations: Emerging Perspectives, Enduring Questions, Russell Sage Publications, 2004. 155-188.
- H. Nissenbaum, New Research Norms for a New Medium (pdf) In The Commodification of Information. N. Elkin-Koren and N. Netanel (editors) The Hague: Kluwer Academic Press, 2002. 433-457.
- L. Introna and H. Nissenbaum. Shaping the Web: Why the Politics of Search Engines Matters (pdf). The Information Society, 16(3):1-17, 2000.
Related Articles By Team Members
- B. Friedman and H. Nissenbaum, “Bias in Computer Systems” (pdf) ACM Transactions on Information Systems July 1996. 330-347.







